Website Photos

2019-08-20 20:30:04

With all the wonderful new Papillon items coming out I have to admit keeping up with taking all the photos has been a project! If you would like to submit your own please follow these steps:

1. Advanced menu check mark "High-res snapshot".
2. In the snapshot window, save to disk following these settings:
3. Use a solid black background and get the item as close/centered as possible please.
4. If you're doing effects, sectioning them apart from your garden may make them easier to see.
5. Email the photo to

I often have a "to be added" folder going, if you'd like to message first to make sure I haven't already photo'd the mutation please do so!

Thank you!

-Floofy Waffle

Runic Circles & Runestones

2019-08-04 22:13:58

In case anyone needs them, Butterfly has placed a pack containing 1 Runic Circle & 1 Floating Runestone for 50L at the main store. They need to be rezzed and will give a random size/type. 

Candy Stacking - M/L+50, S+15, F+10

2019-08-03 00:00:00

I tested these treats to see if the F+ bonuses stack. The diagnostic tool reported that all 6 of these treats give out their own 10 unique F+ bonuses. Whether or not the bonuses they provide while rezzed is the same has not been tested. 

{Papillon} A Delicious Chocolate Strawberry
{Papillon} A Giant Jellybean [Gift of Gold]
{Papillon} A Gift of Gold
{Papillon} A Gift of Treats
{Papillon} A...delicious...cupcape?
{Papillon} Halloween Goody Bag!

{Papillon} Updating your Summoning Circle

2019-08-01 00:00:00
Official Notecard

Step #1:  Pick up the latest version of the circle from the store. (It's free, click the big circle to receive the latest version)
Step #2:  Rez the new circle out near your old circle.
Step #3:  Click your old circle and select "Transfer" from the blue menu.
Step #4:  Click your new circle.

And you're done!  The magic and progress of your circle will be transferred to your new circle.
You will need to play with the cosmetic appearance again, but your experience and ranks will remain.

{Papillon} Magical Circles!

2019-07-31 00:00:00
Official Notecard

My magical circle project is finished, and they turned out quite nice!

The base magical circle (available for L$99) acts as a trumpeter for magical circles and runestones.  Much like the trumpeter, it learns the bonuses of these circles and runestones over time as the circles and runestones do their jobs, and stores the magic to replicate it later.  The base magical magical circle can learn all 22 of the magical circles/runestones, including the Loving circle.  This allows you to pick up/delete all of those magical circles and runestones that you may have had laying around your sim.

The base magical circle also generates Light, Energy, and Magic in small amounts.

I decided to set the magical circle at Tier-5 (Fairytale) right away, affecting a sim-wide area.   There was no reason to make people wait a few weeks to get their circle up to Fairytale just to have it sit at that rank for months or years afterwards.

The magical circle is configurable, allowing you to randomize circle types, choose colors and sizes, and change the glow to match your mood or season.

The Magical Circle/Summoning Circle itself is "Spellbound"

The full list of Circles/Runestones is: 

COMMON "Loving" -> "Apprentice" -> "Magi" -> "Circle" -> "Ward"
UNCOMMON "Marked" -> "Runic" -> "Enchanted" -> "Witch" -> "Nether"
RARE "Occult" -> "Hex" -> "Sorcery"
VERY RARE "Trinity" -> "Talisman" -> "Sealed"
INCREDIBLY RARE "Ritual" -> "Voodoo" -> "Prophecy"
ALMOST IMPOSSIBLE "Guardian" -> "Archmagi"

Advanced Version

An advanced version of the Magical Circle, a Summoning Circle, is also available.  It requires a drop of Concentrated Magic (L$499) to instill enough magic for the Summoning Circle to function.  This advanced circle grows in power over time as its Radiance and Resonance are empowered by your garden's bonuses, increasing the power of its base functions, including Light, Energy, and Magic generation.

Summoning Circles generate ranks [♦] over time, filling the empty [♢] until it reaches five total ranks.  A Summoning Circle can optimally generate roughly one [♦] per week, perhaps a little slower or faster based on your garden's own Light, Energy, and Magic generation. 

These ranks can be spent on powerful rituals, including a ritual to create the effect of Gift of Gold/Chocolate Strawberry (one ♦), a ritual that can change the gender of your pets (one ♦), a ritual to instill new mating cycles into your pets (two ♦♦ for five mating cycles), and even a ritual to make your pets live forever (Eternal, five ♦♦♦♦♦).  

The Summoning Circle is also able to summon powerful accessories to aide your garden.  One rank (♦) can be spent to summon a magical stone that acts as Myrrh+Frankincense, a magical shard that acts as a Magic Candle, a magical gemstone that acts as a Mysterious Acorn, and a magical orb that acts as Mistletoe.  The duration and power of these accessories is based on the Radiance of your circle, while the effective bonus-tier of the accessories is based on your circle's Resonance.

Summoning Circles also generate Candy over time (a piece or two each day) that can be summoned, with the bonus of the Candy based on the circle's Resonance and Radiance, to a maximum of +35 base bonus.

Summoning Circles are, unfortunately, greedy for the Light, Energy, and Magic that your garden produces.  They will not tolerate another Summoning Circle in the same garden, and will quickly gain Dissonance which prevents them from benefiting from your garden's bonuses and progressing to new ranks.  Once the source of Dissonance is removed, the Summoning Circle will gradually return to normal over a few minute's time and resume its functions.


The instructions for initializing a Summoning Circle are the same as an Ember Queen.

Step #1:  Rez the Summoning Circle
Step #2:  Rez the Concentrated Magic that came with the Summoning Circle
Step #3:  Click the Concentrated Magic  (You will see "The magic is prepared!  Please touch a magic circle!" in local chat)
Step #4:  Click the Summoning Circle  (You will see "Adding the concentrated magic to the circle!" in local chat")

And you're done!  The Summoning Circle will initialize =)  Feel free to use Config menu to make it look however you'd like.

{Papillon} Magical Circles, and Summoning Circles!

2019-07-31 22:41:32
Group Notice

My latest project in cleaning up prims and scripts is complete!  These circles will replace all of your enchanted circles and runestones that you have acquired from the stockings.  The Circles learn your existing bonuses much like a Trumpeter and allow you to pick up all of those circles that you had laying around.  Please read the enclosed notecard for details =)

{Papillon} Shell Traits

2019-07-27 00:00:00
Official Notecard

The base shell texture is affected by the mood of the shell with a different texture for each.

BODY Mutations

All of the base plant body mutations, plus (shell overlays):

    NotesA, NotesB, RunesA, RunesB, SwirlA, SwirlB, CracksA, CracksB, CracksC, CracksD, TechA, TechB, TechC, TechD
    SpeckledA, SpeckledB, SpeckledC, BlastedA, BlastedB
    Speck* unlocks SpotsA through SpotsJ
    Rune* unlocks CirclA through CircleR
Fall seasonal body mutations: BSakura
Halloween seasonal body mutations: Haunted, Bloody, Bats


SHELL Mutations

    RainbowA through RainbowZ
    PatternA through PatternZ
    ShiftA through ShiftE
    FadedA through Faded E
    PearlA through PearlE
    Ancient, Glass, Wooden, Chocolate, Dawn, Dusk, Sunset, Midnight

    Pearl* unlocks StainedA through StainedG
    Pattern* unlocks MarksA through MarkingsK
    Rainbow* unlocks HueA through HueF and PrismA through PrismF
    Glass unlocks Alabaster, Onyx, Obsidian, Emerald, Amethyst, Topaz, Ruby, Sapphire, Jade, Moonstone, Amber, Kyanite, Charoite, and Bloodstone

Fall seasonal shell mutations: SSakura
Halloween seasonal shell mutations: Halloween
Winter seasonal shell mutations: Icy


PARTICLE Mutations

All of the usual plant particle mutations, plus:
    TribalA through TribalL
    Ring, Forcefield, Aura, Stardrops, Glamour, DotsA, DotsB, DotsC, StarredA, StarredB

    Spark* unlocks Apprentice, Mage, Warlock, Runes, Runed, Rings, Trinity, Runewords, Trinity, Ward, Mark, Runewords, Sigil, Sign
    Mage or Warlock unlocks Enchanted, Circles, Pattern, and Formula
    Enchanted or Circles unlocks Witch and Nether
    Tribal* unlocks Voo and Doo; Voo or Doo can unlock Voodoo
    Runewords unlocks Thaumaturgy, Arcanum, Glyph, and Emblem
    Rune* unlocks Runii, Symbolii, and Circii
    Runii, Symbolii, or Circii unlocks Runic
    Mark unlocks Prophecy and Guardian    
    Witch unlocks Ritual
    Nether unlocks Sealed
    Trinity unlocks Hex
    Ritual or Sealed unlocks Sorcery, Talisman, and Occult
    Prophecy unlocks Prediction and Augury
    Ward unlocks Shield
    Barrier unlocks Guardian
Fall seasonal particle mutations: Sakura, and Leaves
Halloween seasonal particle mutations: Bats, Ghosts, and Blood
Winter seasonal particle mutations: Snowflakes, Twinkle

{Papillon} Plant "no work" test edit!

2019-07-25 00:00:00
Official Notecard

I have made a change to several of the new plants that includes a menu option that allows the owner to decide whether or not the plant will "work".  By disabling a plants, or all included plants, work, you enable whether or not the plant will perform any of its duties; by default, a plant is set to "Working" and performing its job.  Which is usually just handing out food.
 A plant with its "work" disabled will not spam the garden's channel and will not do any its other non-breeding purposes that may have otherwise generated lag, be it a little lag, or a lot.  This means that if you disable all of the affected plants ability to work you will limit the amount of messages being sent to your garden, this reducing your overall latency and allowing for more plants and pets.

The purpose of this edit is to allow dedicated breeders to have far more plants than usual by disabling the stream of messages that may have otherwise clogged up the garden's channels by having dozens, or hundreds, of plants.

The affected plants include Crystals, Sand Dollars, Birds of Paradise, Alien Flowers, Fiddler Ferns, Glowshrooms, and Daisy.  After they have been updated you will see the four following blue menu options:

   "Work" tells an individual plant (the one that you clicked) to do its job.
   "Don't.Work" tells an individual plant (the one that you clicked) to not do its job.
   "No.Work" tells ALL affected plants listed above not to do their job.
   "All.Work" tells ALL affected plants listed above to do their job.

This update 'o', or 'c', as listed by the update box, does not do anything other than enable those four commands.  

If you do not have a lot of plants (more than two or three dozen)...this update probably won't do anything for you.
If you do not already have latency problems...this update probably won't do anything for you.

If you DO have a lot of plants and have noticed latency in your garden, this update might just have a large impact on your garden by removing dozens, or even hundreds of messages per hour from your garden's communication stream.

This update has absolutely no impact on the plant's reproductive routines.

{Papillon} Wisp v18 update!

2019-07-25 20:43:26
Group Notice

The wisps have finally gotten their turn, and there have been a lot of changes in this update!  Please read the enclosed notecard for details =)  The update is available in the green box at the store, but as usual, if you have a lot of Wisps it is a good idea to wait a day or two to see if anyone else discovers a glitch that requires an edit.  There is also an updated multi-HUD with Wisp support, and a nexus collector.

{Papillon} Snail v18l Fix/Update

2019-07-21 00:00:00
Official Notecard

I fixed a couple of small glitches (and hopefully the big one -.-), as well as a glitched particle and body texture.

BSpeckledC has been fixed, and BSpeckledB was added to the list of body mutations; BSpeckledC was SUPPOSED to be BSpeckledB and got typo'd in there, so I decided to just fix it and add in BSpeckledB while I was at it to make everything line up.

    20%+ Body mutation can now unlock the Monster Body mutation (25% increased size).
    20%+Monster can also unlock the Behemoth Body mutation (Eternal + 50% increased size).

    Titanic can now properly unlock Mondo size with a decent probability (it was a very, very low chance before).
    Mondo can unlock Gargantuan size category!

As a clarification, there is no Archmagi* mutation for Snails.  Pattern and Formula can be unlocked through Mage and Warlock for the snails.  Archmagi was intentionally not included due to the Magi special class unlock.  All mutations that were based on Archmagi* are instead unlocked through Mage/Warlock particle effects.