This accessory does the combined function of frightening off spiders AND pollenating your plants. Every minute that passes the busy little bees hunt for spiders amidst the nearby plants and randomly spread around pollen tokens. Each pollen token triggers on the plant's minutely tick, and provides a small bonus to current AND maximum resources, gradually restoring the plant over time and making it more healthy.
Multiple hives do not provide a fully stacked effect, though it DOES further ensure that your plants will usually have a pollen token each tick; a single hive randomly pollenates the nearby plants, skipping some here and there. An excess of pollen tokens doesn't hurt anything at all...it just means the plant has quite a long ways to grow.
The Bee Hive may also be tapped repeatedly to anger the busy little bees, and cause them to swarm. Doing so ensures that nearby spiders get harassed, but removes any chance of pollenating for the next tick.
Bee hives, like many accessories, have a limited amount of tokens to hand out before they become inert.
This accessory performs the combined task of making your butterflies live longer -and- making your babies grow up all the faster. The initial rapid-aging ends as soon as they hit the '0.04' lifetime mark and the butterfly grows up. Unfortunately, Worker butterflies are too busy...well, working...to play in the pools, and thus gain no benefit from it. There's still the ever-so-rare Eternal Worker that you can shoot for though! =)
Having multiple pools out increases the chances that your butterflies interact with them; however, there is a hard-set limit of one 'boost' per minute-cycle that they can potentially benefit from, no matter how many pools they may interact with. Assuming a butterfly benefits from the boost every minute, a butterfly's lifetime could be increased by as much as 25-30% throughout its life.
Pools, like many accessories, have a limited amount of tokens to hand out before they become inert.
This accessory boosts the mutagenic potential of all nearby butterflies by up to their TIER in value. The longer the butterflies are exposed to it (and working around it), the more of an affect it will have on them. There is a maximum potential cap on mutation chances as far as evolution is concerned, but not on miscellaneous cosmetic mutations. This accessory allows breeders without Prince/Princess/Queen/King's to quickly get up their mutation changes.
Shrooms, like many accessories, have a limited amount of tokens to hand out before they become inert.
This accessory increases the speed at which a butterfly can mate. Similar to the Pools of Longevity, multiple warming stones increases the chances that butterflies interact with the stones each minute-cycle. However, a butterfly cannot benefit from more than a single stone's bonuses each cycle. Assuming the butterfly benefits from a stone's boost every cycle, the butterfly's mating cycle can be shortened by as much as 15-20%.
While shortening the mating cycle by a few hours may over a few day's time may not seem like a major benefit, given 10-15 mating cycles worth of time, you'll have gained two or three mating cycles worth of offspring.
Stones, like many accessories, have a limited amount of tokens to hand out before they become inert.
This accessory gives your butterflies a safe, carefully guarded place to hide from spiders and mend their wings. A hollow log rapidly heals nearby butterflies and reduces the need for Priest/Priestesses. Hollow logs also have the added benefit of making your butterflies feel secure, minutely increasing their morale and increasing their overall performance.
Logs, like many accessories, have a limited amount of tokens to hand out before they become inert.
This accessory gives a small bonus to loyalty to all butterflies around it. This reduces the amount that they eat overall, extending all of your plants; however, they are less valuable once you have bards, kings, and queens of your own, considering that the bonus to loyalty that they give out is more by the time they reach tier 4. The small bonus to loyalty also marginally increases mutation chances.
Crystals, like many accessories, have a limited amount of tokens to hand out before they become inert.
The treasure chest is primarily for butterflies to trade adventuring loot/gear amongst themselves, though it makes a pretty cosmetic addition to a garden as well. The chest is capable of safely storing about twenty items without worry; it shows the first six and their gold-piece value in hovertext above it, once something is stored. The chest CAN store more items than that, but it's really not recommended that you store more than 12-15 at a time. LSL has memory limits that pain just about everyone, and instead of preventing overflow, the script just...dies. So stick to storing only a handful of things unless absolutely necessary.
The treasure chests have no time limits or other issues, and can be traded to other people once stuffed full of goodies =) Selling treasure chests is the easiest way to -safely- trade gear and rare elixers with other players.